Pixel Dune - RTS
I’m Malte, tinkering on a tiny, crunchy pixel-RTS set on a hostile sand world. Harvest spice, slap down buildings, and hold out as enemy waves roll in on a timer. It’s fast, scrappy, and very alpha—expect rough edges and surprise worms.
What you do Build a yard, refinery, factory, radar, wind traps, silos, and turrets. Keep harvesters alive, keep power up, and spend spice smart. Enemy armor raids hit on a fixed cadence (12-minute waves after the first), so you can tempo your economy between assaults.
I used:
Super Dialogue Audio Pack V1
Produced by Dillon Becker (dillonbecker.com)
And for Harkonnen & Ordos i did edit the voice effects.
Controls
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WASD — Pan the camera
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Left-click — Select / give orders
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Right-click — Deselect / cancel / clear placement
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Double-click Factory — Set it as Primary (new units rally from here)
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Double-click MCV on rock — Deploy a Construction Yard
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H — Jump camera to your Yard
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R — Repair selected building
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Del — Sell selected building
Notes
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Combat is crunchy and readable; bullets leave faint craters so battlefields tell a story.
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The sandworm roams—stay off loose sand with big clumps.
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This is an alpha: balance, AI, and visuals will keep shifting. I’m shipping small, fun updates as I go.
Have fun—and ping me with bugs or ideas!










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