I’m Malte, tinkering on a tiny, crunchy pixel-RTS set on a hostile sand world. Harvest spice, slap down buildings, and hold out as enemy waves roll in on a timer. It’s fast, scrappy, and very alpha—expect rough edges and surprise worms.

What you do Build a yard, refinery, factory, radar, wind traps, silos, and turrets. Keep harvesters alive, keep power up, and spend spice smart. Enemy armor raids hit on a fixed cadence (12-minute waves after the first), so you can tempo your economy between assaults.

I used: 

Super Dialogue Audio Pack V1

Produced by Dillon Becker (dillonbecker.com)

And for Harkonnen & Ordos i did edit the voice effects.

Controls

  • WASD — Pan the camera

  • Left-click — Select / give orders

  • Right-click — Deselect / cancel / clear placement

  • Double-click Factory — Set it as Primary (new units rally from here)

  • Double-click MCV on rockDeploy a Construction Yard

  • H — Jump camera to your Yard

  • R — Repair selected building

  • Del — Sell selected building

Notes

  • Combat is crunchy and readable; bullets leave faint craters so battlefields tell a story.

  • The sandworm roams—stay off loose sand with big clumps.

  • This is an alpha: balance, AI, and visuals will keep shifting. I’m shipping small, fun updates as I go.

Have fun—and ping me with bugs or ideas!

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